In-game screenshot: the elven mage standing among freshly grown wildflowers beside the dirt path, the ivy-covered cottage behind her. In-game screenshot · prototype 001
Coming someday · early prototype

Minnet efter resan

Fifty years after the journey that saved the world, an elven mage walks the old roads again and finds that everyone she knew has grown old.

✦ ✦ ✦

A small, warm, third-person fantasy

You play Freyja, a centuries-old elven mage. She is curious about obscure and seemingly useless spells, wry, kind, and not very good at noticing how short human lives are. Her party defeated the Hollow King half a century ago. Now she wanders: meadows, cottages, villages, ruins. She meets people, learns odd magic and keeps (or forgets) promises.

It's a game about falling in love with people and places first, and letting time give those moments meaning later.

“Everything wilts, elf. That's never once stopped anyone planting.”
— Edda Brenn, in the first playable scene

What it's about

The pillars the team is building toward. Most of these are planned, not shipped. See the roadmap for honest status.

❀

Wonderful, useless magic

Grow a field of flowers, warm a teacup, call butterflies. Strange spells are collectable and sometimes unexpectedly useful.

✎

A journal of memories

Moments you share with people are written down. Years later they come back as letters, graves, old jokes and grandchildren who know your name.

⌛

Time that matters

Days, seasons and decades. Friends age, retire, move to the coast. You barely change.

☕

Cozy places worth standing in

Painterly meadows, wood-and-stone cottages, warm interiors, wind in the grass.

✦

Companions and campfires

Travelling friends who banter, quarrel, eat together and have lives of their own.

⚔

Magic when it's needed

Readable third-person spellcasting, barriers and creatures with weaknesses. Later, and never at the cost of exploring.

From the prototype

Every image below is an actual in-game screenshot captured from the Godot prototype. Models, lighting and UI are early and will change. There is no concept art on this page yet.

The mage walking up a dirt path toward a stone-and-timber cottage with a slate roof.
In-gameArriving at Brenn's Meadow
Inside the cottage: warm firelight, an elderly woman by the hearth.
In-gameEdda's cottage interior
A conversation with Edda shown in a parchment dialogue box.
In-gameText dialogue (voice-ready)
A luminous green-gold ring spreading across the grass from the mage.
In-gameField of Flowers: the wave
A meadow freshly covered in colourful flowers.
In-game…and what stays behind
The mage raising her staff as green-gold motes gather.
In-gameGathering the spell
Close view of bluebells, daisies, cosmos and lupins in the grass.
In-gameSix original flower kinds
Wide view of the cottage among rolling hills and trees.
In-gameThe meadow

Currently in development

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    Status data last updated . Follow work on the issues, the development board and project state. Nothing here is released yet, and there is no release date.

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